PM3.6 - Donkey Kong - Common Section statusAnimCmdPre_ItemShoot

  1. if ((InternalConstantInt (0x4e32) LessThanOrEqual scalar(0)))
    1. UnknownEvent { namespace: 0x0, code: 0xb, unk1: 0x0, arguments: [Requirement { flip: false, ty: Unknown(74) }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20005 }), Value(2), Value(10125)] }
    2. UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(155)] }